Pascal Luban, vetran games designer, outlines the trends that he sees emerging in Game Design and the Games Industry over the next few years. This post, and other posts continuing this exploration have been based on the articles The Megatrends of Game Design Part 1, and Part 2.
The first megatrend that Luban raises is the necessity of increasing the commercial life span of games.
The lifespan of games can be surprisingly short, developers are committing to hundreds of thousands, sometime millions of pounds on game development, on a long investment period of around 18-14 months. And the window of opportunity sale the game, and recover the costs and make a profit can be incredibly short, sometimes only a matter of a few months. And along with this the publishers run the risk that their competitors are simultaneously working on a similar product, which may well beat them to till.
This retail environment is not one that encourages the large amounts of time and cost needed in R&D. So what are the ways to extend the commercial lifespan of games.
(1) Multiplayer Gaming to the Rescue.
Multiplayer games, commonly known as MMOG (massively multiplayer online games) are seen as a way of engaging the player in a longer term environment. One where the player has to not only acheive their targets, but also to do so in an everchanging environment and against a real, live and unpredictable competition. Some recent games including Call of Duty 4 have made definite decisions to develop MMOG into their platforms.
With Fantasy Couriers we perceive the Multiplayer element as being a key part to the enjoyment of the game. Some games are all about you versus a situation, or an opponent, but this is never a situation that could ever apply to a business environment. In business there is always competition, always a cheaper product, a better service, or an alternative option. Even you are lucky enough to be the single supplier of a product you still have to compete with all the other products and services that consumers have the option of spending their money on instead.
The courier market was chosen for the Fantasy Couriers business simulation game because it is one of the most competitve markets out there. Small errors in pricing can mean catestrophic results to a company. It’s also a market that suits multiplaying, because there are so many different pricing and business strategies that can be adopted. There are very few industries where the impact choice of high price low volume, and low price high volume is better demonstrated.


